Contrivance release date closing in!

This is my first post, we’ve been so busy we’ve barely had the time to keep this blog as up to date as possible.. I’ve been busy rendering, lighting and comping. Hopefully I can get a breakdown video of my parts soon. We are coming close to our public release date so here’s a quick teaser for what we have installed.

Contrivance Teaser

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Contrivance Rig Demo

Thought I’d share some of the rigging that I have accomplished in this project.

Components that are rigged are the Characters Head, Hanging Bracket, Gattling Gun, Bottom and Top Repair arms.

The rig on the character’s head is managed by one main controller but when it came to animating it had to be taken out for more control in the animation. Thoroughly enjoyed set driven keys here, haha.

Sparks update.

Rendered out the sparks for shot04 over night. Had a look this morning.. yeah it was a bit lacking so I redid it. Rendered it out again and hmm yeah still looking a bit average, but then I thought, what if I put 2 and 2 together and see what I get.. hahah beautiful things can happen 😛

On the home stretch…

Wow, what a sleepless few weeks it has been. With only a few days to go until submission we have still quite a few things to cover and are still feeling under the pump.

After re-rendering shot04 (calf) I noticed that my animation still needed fixing.. what?!? I thought I totally fixed this but I was wrong. The re-re fix however is quite quick and easy to do, however the actual rendering part.. wow, it’s taking its toll on us. The servers have crashed on us twice during the re-render stage and have lost many hours due to it. Time is definitely of the essence but hopefully we’ll still manage to get the renders out.

Sound.. where has this been? The plan for sound and music was to be achieved by one of Brads friends who has also been feeling the pressure as we kept changing the shots to make the timing fit better. We have currently set a deadline by Thursday to get this done and hopefully we will still have enough time to edit if necessary.

What has Damien been unto? Don’t ask, I can feel the stress coming off his face hahah. Though in hind site he is still a cool customer and one of the hardest workers I know. He’s currently adding activation lights for when the robot turns on and I must say you guys are in for a treat.

Brads been organising all of the other render passes so we can gain more control in comp. The passes we are worrying about are an Ambient Occlusion, Motion Vector, Volumetric lighting and shadow pass.

As for myself, apart from trying to keep this blog unto date I have taken over Dynamic duties to attempt the sparks in our scene. Reason being is that shot 04 has been reanimated and so the sparks won’t match up exactly how we planed.. I will try get out some renders of sparks for shot 04 and 02 and hopefully it can been done quickly enough. Otherwise it will just have to be cut unfortunately.

Slumber Party!

Brad and I headed over to Damien’s house to have a mad Group 3D sesh and smash out some texturing and animation. I had to re-map all of the UV’s for the top and bottom repair arms and made sure that I did so prior to the meet up. Little did I realise that I am such a n00b at UV’s and didn’t use the checker box for any of them so they had to be resized upon arrival.

So… here we are 2 hours into the group session and still going with UV’s… Wow, what a pain these have been. Issues are initially trying to transfer the UV’s to the same objects but in different files as of the reference system and forgetting the dreaded ‘Delete History’ button and then it spazzes out and the saved file becomes corrupted. Mmm… UV’s are fun.

Another 4 hours later at 4am… what?!? Still going with UV’s. Now we’re trying to re-UV the repair arms rather then just reposition them… this calls for a Maccas run.

With our stomachs now satisfied and our coffee cups refilled (for the nth time) we can refocus… on UV’s..

Honestly the next couple of hours were a bit of a blur but somehow we managed to pull through and get them done. It was about 8am in the morning until Damien decides to be the first to pull out and sleep.. He’s out for a good 2 hours until he gets back up. Then Brad decides it’s his turn at 10am and I couldn’t help but think about how comfortable that bed looks. I set up an AO pass one of the repair arms and lay down to rest my eyes.

time to UV